QUIET FORGE
知 / CHI — WISDOM
Week 4 of 8

Smart Sprites & Debugging

Conditionals, logic, and the debug mindset

Overview

Make sprites that think! Build a Crystal Collector game with a smart guardian enemy. Learn if/then conditionals and our 3-Step Debug Method: READ → CHECK → TEST. Debugging isn't failure, it's what real programmers do.

Key Concepts

if/thenif/then/elsedebugginggame statesenemy AI

LEARNING OBJECTIVES

  • Make sprites "think" with if/then conditionals

  • Implement the 3-Step Debug Method

  • Create win/lose conditions with game states

  • Normalize debugging as professional practice

スライド / SURAIDO — SLIDES

Lesson Presentation

Follow along with this week's lesson slides

Week 4 Slides

34 slides
~16 min

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Next week we track scores and lives with variables!

Go to Week 5