Overview
Make sprites that think! Build a Crystal Collector game with a smart guardian enemy. Learn if/then conditionals and our 3-Step Debug Method: READ → CHECK → TEST. Debugging isn't failure, it's what real programmers do.
Key Concepts
if/thenif/then/elsedebugginggame statesenemy AI
LEARNING OBJECTIVES
Make sprites "think" with if/then conditionals
Implement the 3-Step Debug Method
Create win/lose conditions with game states
Normalize debugging as professional practice
スライド / SURAIDO — SLIDES
Lesson Presentation
Follow along with this week's lesson slides
Week 4 Slides
34 slides
~16 min
Click to focus, then use arrow keys to navigate • Press F for fullscreen
作品 / SAKUHIN — PROJECTS
Scratch Projects
Open these in Scratch to follow along and build your own
Next week we track scores and lives with variables!
Go to Week 5